Major Graphical/Performance/Balancing Update


This latest build features heaps of new content, better graphical enhancement, more refined enemy AI and player functionality optimization. 
A BIG THANKS TO Step Vibes for providing us with valid feedback! Subscribe to him on YT!

New Content Includes:
+ 6 Unique landmarks to indicate player interest/objectives.
- Introduced more Sound FX and updates to volumes of audio/music.
- Removed door at tower.
- Better UI.
+ Pathways on terrain are modified to lead to something and have purpose. Players should use these if lost.
- Terrain is smoothed, removed sharp/jagged edges.
-  Developer name has changed from "Passage Four" to "Spalato Bro's".

Graphical Enhancements Include:
+ A new lighting system that creates realistic looking shadows.
- Removal of mini trees that may collide with player, leaving them stuck for a brief moment.
+ Added better grass to improve aesthetic and performance.
- The sky-box, rain and particles are improved.

AI (Angels) Improvements:
+ Damage upon player collision is reduced.
- Angels are modified to be easier at early game but are still challenging to deal with at later stages of game.

Player related changes introduces:
- Ability to use "F" and "E" to interact.
- Tweaked sprint duration.
- General movement improvements.
And many more little changes.


Still very open to feedback and support!
Thank you! On behalf of the Spalato Bro's.

Files

Guardian Angel.zip 215 MB
Apr 14, 2018

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