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Telescape

Telescape

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Devlog

  • v1.0.2 out now!
    January 17, 2021 by Spalato Bros#assetbundles, #loading
    Release notes: v1.0.2 What's new: Worlds are now loaded from asset bundles and resulting in a smaller build size for the base game. What's updated: The overworld now has a barrier which needs to have... Continue reading
  • v1.0.1 out now!
    January 17, 2021 by Spalato Bros#update, #overworld, #bugfix
    Release notes: v1.0.1 What's new: Added basic overworld as an introduction to the game. You can now teleport from the overworld to the first world and back again. What's updated: Pickup visuals impro... Continue reading
  • Run the game in different graphics API modes
    January 06, 2021 by Spalato Bros
    1
    #graphics, #directx, #opengl
    1. Create a shortcut of Telescape.exe 2. Right click shortcut > Properties 3. In the Target, add " -force-d3d12" for DirectX 12, " -force-d3d11" for DirectX 11, " -force-opengl" for OpenGL graphics A... Continue reading
  • Suggest new worlds
    January 06, 2021 by Spalato Bros
    1
    #suggestions, #worlds
    Here is the place where you can suggest what the next worlds in TELESCAPE will be. To make your suggestion valid, please download the game and donate $1.00 USD or more to the game. I will tally up the... Continue reading
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